Struct tinyraytracer::blocks::Ray[][src]

pub struct Ray {
    pub origin: Vec3,
    pub direction: Vec3,
}

What is the difference between a Vec3 and a Ray? After all Vec3 is a Ray that starts at the origin. Well Ray is infinite length. That’s why the direction can be unit norm. Vec3 length is finite (it’s norm).

Fields

origin: Vec3direction: Vec3

Unit norm direction vector

Implementations

impl Ray[src]

pub fn new(dir: Vec3) -> Self[src]

pub fn set_origin(self, origin: Vec3) -> Self[src]

pub fn walk_dir(&self, distance: f32) -> Vec3[src]

Trait Implementations

impl Clone for Ray[src]

impl Copy for Ray[src]

Auto Trait Implementations

impl RefUnwindSafe for Ray

impl Send for Ray

impl Sync for Ray

impl Unpin for Ray

impl UnwindSafe for Ray

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.