Enum tinyraytracer::blocks::HitPoint[][src]

pub enum HitPoint {
    Point(Vec3),
    None,
}

Point where our ray hits and object.

Variants

Point(Vec3)
None

Auto Trait Implementations

impl RefUnwindSafe for HitPoint

impl Send for HitPoint

impl Sync for HitPoint

impl Unpin for HitPoint

impl UnwindSafe for HitPoint

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.