Enum tinyraytracer::blocks::HitPoint [−][src]
pub enum HitPoint {
Point(Vec3),
None,
}Point where our ray hits and object.
Variants
Point(Vec3)pub enum HitPoint {
Point(Vec3),
None,
}Point where our ray hits and object.
Point(Vec3)impl RefUnwindSafe for HitPointimpl Send for HitPointimpl Sync for HitPointimpl Unpin for HitPointimpl UnwindSafe for HitPoint