Function tinyraytracer::get_light_adjustments [−][src]
pub(crate) fn get_light_adjustments(
collision: &CollisionState,
scene: &[Box<dyn RayCollision>],
lights: &[LightSource]
) -> (f32, f32)
pub(crate) fn get_light_adjustments(
collision: &CollisionState,
scene: &[Box<dyn RayCollision>],
lights: &[LightSource]
) -> (f32, f32)